RE:NODE
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Сеть5 мин чтения

IPv6 and game servers: where it helps and where it bites

Support is uneven across games and launchers. What works, what silently does not, and why dual-stack is the only sensible answer today.

Эта статья пока на английском. Мы её переводим.


IPv6 is fine. Games are inconsistent about it, launchers more so, and a server reachable only over IPv6 will be unreachable for a meaningful share of players who have no idea why.

Dual-stack, not either-or

Serve both. Players on IPv6 use it, everybody else uses IPv4, and nobody has to know which happened. That is the entire recommendation, and it is the configuration you should verify rather than assume.

  • An AAAA record without a working listener is worse than no AAAA record.
  • Some anti-cheat and query tooling is IPv4-only; test it rather than trusting the changelog.
  • Allow-lists written by address need both, or they will half work.