Configured before you see it
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Don't Starve Together server on the internet.

Don't Starve Together clusters for a long survival run.
You supply one thing yourself
Don't Starve Together is only sold with a credential its publisher issues to a person, so you need to own the game yourself and provide it after checkout. We cannot create it for you and we never share one between customers. Your server is built immediately; the game installation waits until you paste it into the Setup tab, then runs itself.
Plans
Five sizes, priced by what they actually give you. Every tier carries the same panel, the same file access and the same backups - bigger simply means more room.
$5/month
$7/month
$10/month
$13/month
$17/month
| Plan | Memory | NVMe storage | vCPU | Backups | Per month | Order |
|---|---|---|---|---|---|---|
| Starter | 1 GB | 10 GB | 0.8 | 2 | $5 | |
| Standard | 2 GB | 15 GB | 1 | 2 | $7 | |
| Advanced | 3 GB | 20 GB | 1.5 | 2 | $10 | |
| Pro | 4 GB | 30 GB | 2 | 2 | $13 | |
| Premium | 6 GB | 40 GB | 2.5 | 2 | $17 |
The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other Don't Starve Together server on the internet.
Live output, command input and the server's own logs - not a filtered summary. Web-server noise is folded behind a counter you can switch off.
A full file manager with an editor, plus SFTP credentials. Upload mods, edit configs, pull a world down to your machine.
Taken on demand or on a schedule, restored with a button. Deleting a server takes its backups with it, on purpose.
Add and remove ports yourself from the Network tab, including the query and RCON ports where the game wants them.
Invite friends or staff with granular permissions - console only, files only, no billing - through subusers, roles and teams.
Memory is what decides whether a server holds together, so start there. The Starter tier gives 1 GB and 0.8 vCPU, which suits a private group. The Advanced tier at 3 GB is where most public servers sit, and Premium at 6 GB exists for the servers that stay full.
Storage matters more than people expect once mods and backups are involved - plans here run from 10 GB to 40 GB of NVMe. Moving up or down a tier later does not rebuild your world; it changes the limits on the container you already have.
If you are not sure, take the middle tier. It is cheaper to move up after a busy weekend than to spend one explaining lag to your players.
from $5/moPaper servers: the same Minecraft, several times faster than vanilla, with plugin support.
from $7/moNeeds your own keyCounter-Strike 2 servers, sized for competitive and community play.
You must own this game - you supply your own steam game server token after checkout.
from $9/moNeeds your own keyFiveM roleplay servers on FXServer, with txAdmin available.
You must own this game - you supply your own fivem licence key after checkout.
from $14/moPalworld dedicated servers, sized so a full lobby does not spend the evening rubber-banding.