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7 Days to Die key art

7 Days to Die server hosting

Dedicated 7 Days to Die servers with room for a full horde night.

  • Action
  • Adventure
  • Indie
  • The Fun Pimps Β· 25 Jul, 2024

You supply two things yourself

7 Days to Die is only sold with a credential its publisher issues to a person, so you need to own the game yourself and provide it after checkout. We cannot create it for you and we never share one between customers. Your server is built immediately; the game installation waits until you paste it into the Setup tab, then runs itself.

  • Steam username - 7 Days to Die server files are not downloadable anonymously β€” Valve serves them only to an account that owns the game. Use an account that owns 7 Days to Die, ideally a separate one with Steam Guard set to email rather than the mobile app, or the download cannot complete unattended.
  • Steam password - Used only by SteamCMD to download the server files. We strongly suggest a dedicated account rather than your main one.
View on Steam

Plans

7 Days to Die hosting plans

Five sizes, priced by what they actually give you. Every tier carries the same panel, the same file access and the same backups - bigger simply means more room.

Starter

$9/month

RAM
4 GB
NVMe
25 GB
vCPU
1
  • 4 player slots
  • 4 GB RAM
  • 25 GB NVMe storage
  • 1 vCPU cores
  • Automatic game updates
  • 2 backup slots
  • Full file and SFTP access

Standard

$15/month

RAM
6 GB
NVMe
40 GB
vCPU
1.5
  • 8 player slots
  • 6 GB RAM
  • 40 GB NVMe storage
  • 1.5 vCPU cores
  • Automatic game updates
  • 2 backup slots
  • Full file and SFTP access
Most popular

Advanced

$20/month

RAM
8 GB
NVMe
55 GB
vCPU
2
  • 12 player slots
  • 8 GB RAM
  • 55 GB NVMe storage
  • 2 vCPU cores
  • Automatic game updates
  • 2 backup slots
  • Full file and SFTP access

Pro

$26/month

RAM
10 GB
NVMe
70 GB
vCPU
2.5
  • 16 player slots
  • 10 GB RAM
  • 70 GB NVMe storage
  • 2.5 vCPU cores
  • Automatic game updates
  • 2 backup slots
  • Full file and SFTP access

Premium

$40/month

RAM
14 GB
NVMe
100 GB
vCPU
3.5
  • 24 player slots
  • 14 GB RAM
  • 100 GB NVMe storage
  • 3.5 vCPU cores
  • Automatic game updates
  • 2 backup slots
  • Full file and SFTP access

Specifications side by side

7 Days to Die hosting plans, prices and specifications
PlanMemoryNVMe storagevCPUBackupsPer monthOrder
Starter4 GB25 GB12$9
Standard6 GB40 GB1.52$15
Advanced8 GB55 GB22$20
Pro10 GB70 GB2.52$26
Premium14 GB100 GB3.52$40

What comes with every 7 Days to Die server

Configured before you see it

The install runs, the configuration is written and the server starts. No first-boot checklist, and nothing left on a default password shared with every other 7 Days to Die server on the internet.

The real console

Live output, command input and the server's own logs - not a filtered summary. Web-server noise is folded behind a counter you can switch off.

Files and SFTP

A full file manager with an editor, plus SFTP credentials. Upload mods, edit configs, pull a world down to your machine.

2-2 backup slots

Taken on demand or on a schedule, restored with a button. Deleting a server takes its backups with it, on purpose.

2 ports allocated

Add and remove ports yourself from the Network tab, including the query and RCON ports where the game wants them.

People on the same server

Invite friends or staff with granular permissions - console only, files only, no billing - through subusers, roles and teams.

Which 7 Days to Die plan do you need?

Memory is what decides whether a server holds together, so start there. The Starter tier gives 4 GB and 1 vCPU, which suits a private group. The Advanced tier at 8 GB is where most public servers sit, and Premium at 14 GB exists for the servers that stay full.

Storage matters more than people expect once mods and backups are involved - plans here run from 25 GB to 100 GB of NVMe. Moving up or down a tier later does not rebuild your world; it changes the limits on the container you already have.

If you are not sure, take the middle tier. It is cheaper to move up after a busy weekend than to spend one explaining lag to your players.

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