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Squad server hosting, and the licence you need first

Squad servers need a licence to be listed, want a lot of CPU and are unforgiving about tick. What to sort out before you buy anything.


Before hardware, licensing. A Squad server without a licence key runs but is not listed, and a hundred-player server nobody can find is an expensive private lobby. Apply for the key first; the rest is straightforward.

It is a CPU game

A hundred players, vehicles and projectiles in one simulation is a single-threaded problem, so clock speed decides how the server feels under load. Memory matters less than people expect: 12 to 16 GB covers a full server, and adding more does nothing if the CPU is the limit.

  • Fast cores over many cores, every time.
  • 16 GB is comfortable for a hundred slots.
  • Layer rotation affects load; open maps with vehicles cost more than close infantry ones.