რესურსები5 წუთის საკითხავი
Why your Palworld server needs more memory than you think
Palworld holds every pal in memory whether anyone is near it or not. What that means for sizing, and what actually helps.
ეს სტატია ჯერ ინგლისურადაა. ვთარგმნით.
Most game servers scale with players. Palworld scales with pals - every creature on every base, captured or working, is simulated whether or not anybody is standing near it. That is why a four-player server can use more memory than a twenty-player Minecraft one.
What actually consumes it
- Base pals, working continuously, whether or not their owner is online.
- The pal box, which holds everything caught rather than a working subset.
- Structures, which are simulated for production and decay.
- Players, which are the smallest term in the equation.
The numbers
6 GB is the honest floor for a small group past the first few hours. 8-12 GB covers a full lobby with developed bases. Below 6 GB a Palworld server does not run badly - it runs fine for an evening and then stops, which is worse, because it looks like something else broke.
If your server slows down over weeks rather than minutes, look at how many pals exist, not at how many people are online.