სახელმძღვანელოები7 წუთის საკითხავი
A DayZ server that survives its own mod list
Mods, types.xml, and the central economy that quietly decides what your map contains. Where DayZ servers actually break, and how to keep yours from it.
ეს სტატია ჯერ ინგლისურადაა. ვთარგმნით.
DayZ has two systems that new administrators discover in the wrong order: mods, which everybody starts with, and the central economy, which decides whether the map contains anything worth finding. A perfectly modded server with an untouched economy is an empty one.
types.xml is the map
Loot is not scattered randomly; it is governed by nominal counts, lifetimes and restock timers per item. When players report that a town is bare, the answer is almost always in that file rather than in a spawn rate you cannot find.
- nominal is how many should exist on the map at once.
- min is when the economy starts putting more back.
- lifetime is how long an untouched item persists before it is cleaned up.
Mods that add items need their types too
A weapons mod that appears to do nothing is usually a mod whose items were never added to the economy. The mod is loaded, the guns exist, and nothing spawns them. Copy the mod's own types file in rather than assuming it registered itself.
Half of DayZ administration is XML, and the other half is restarting after you edited it.